For my evocative biome I decided to do a winter taiga that instills
the viewer with a feeling of wonder and curiosity. The scene will take
place a little after midnight with northern lights flitting through the
sky. I also intend to incorporate a sci-fi element in the form of an
alien world on the horizon, as if the viewer were in a forest on a gas
giant's moon.
Inspiration and References
The
alien looking trees and soft rolling snow is what i intend to draw from
this. However, the trees I intend to make are Alaskan Cedars.
The
Common Snowberry. This will be one of the plants in my biome, although
because it is a winter setting the plant will be devoid of any green
leaves.
This is the Alaskan Cedar, I intend to make them covered in piles of snow, the entire tree bending under the weight.
An
example of an aurora, caused by photons being emitted from oxygen and
nitrogen molecules which have become ionized by solar winds.
Yep, that's Jupiter. The gas giant in my biome's sky will be loosely based on this swirling soup of hydrogen and helium.
LEVEL BLOCKOUT
Here is a rough blockout of my biome in unreal engine 4.
The first pass of my biome's assets done in Autodesk Maya and Zbrush.
First progress shot. The majority of the blockout meshes have been
replaced, and I finally started figuring out ue4's landscape editor.
Complex shaders are still nonexistent.
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