Saturday, April 23, 2016

Cryengine Particle Test

So there's an awesome company I'd like to work for and they use cryengine, which I've never had the time to delve into, so I downloaded Amazon Lumberyard (pretty much the same thing) and started messing around in it. Here's what I ended up with after a couple hours of poking around in the editor.



Just a simple firework effect (went with an African Lily look), but it served its purpose in getting me familiarized with cryengine's particle editor and asset workflow. There's still a few things I want to add to this though. Today I'm going to add a static mesh for the initial rocket particle (I'd like to make sure this engine handles mesh particles as I would expect so I don't have any unpleasant surprises in the future). Also, I was trying to set up ribbon particles (trailing after the initial rocket and the particles in the first burst. Unfortunately the documentation on cryengine is pretty barebones, nor could I find any youtube tutorials, so I'm kind of just feeling around in the dark. If I figure them out I promise I'll make a tutorial to help share the knowledge. Likewise if any of you could help point me in the right direction that would be greatly appreciated!

Monday, April 11, 2016